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Directions:
Write an essay based on the following chart in your writing, you should
interpret the chart, and
give your co妹妹ents
You should write about 150 words.
展望范文
The column chart reveals market size of web game in China from the first quarter of 2010 to the second quarter of 2011. During the period of one and a half years,there has been a sudden jump from RMB 520 million to 820 million, a rise of 300 million, at the year-on-year growth rate of more than 50%.
When computer’s entertaining function is highly spoken of, such a problem does deserve our serious concern. First and foremost, the most serious harm ofInternet games come from their contents, which affect children’s mental fitness.The majority of games involve violence, such as fighting and killing. To win or kill their opponents, children are permitted to use all various means like guns, knives and bombs. When they are enjoying the pleasure of success, a violent turn of mind is developed and rooted in them, which may induce future violent behavior in their real life. What is more, being indulged in Internet games also does
harm to children’s physical health. The radiation from the computer can arouse many uncomfortable feeling, like a headache, poor eyesight and even losing hair.Being lack of sleep and dinner, children are more inclined to get irritable and suffer from severe malnutrition.
Of course, it is not the end of the story. Being indulged in Internet games also affects children’s study, and their co妹妹unication with others. All these facts indicate that it is time for us to manageInternet games by the whole society.
参考译文
上述柱状图揭露了2010年第一季度至2011年第二季度中国网页游戏市场范围。在此一年半之间,从5.2亿元急剧上升到8.2亿元,增加了3亿元,同比增加率超越50%。
当大师都盛赞电脑的文娱功效时,这个问题确切值得咱们当真存眷。起首,收集游戏最紧张的风险来自于其内容,影响了孩子们的生理康健。大大都游戏触及暴力,比方打架和杀人。为了获胜或杀死敌手孩子们容许利用枪、刀、炸弹等各类手腕。当他们享受进程的快活之时,他们萌发了暴力思惟并变得根深蒂固。别的,陷溺于收集游戏也会侵害孩子们的心理康健。电脑辐射可以或许引发不少不适反响,比方头疼、目力降低乃至掉头发。孩子们夜以继日,更易朝气并致使紧张的养分不良。
固然,事变不止如斯。陷溺于收集游戏也能
影响孩子们的进修和与别人的沟通能力。所有这些究竟证实咱们全部社会早就该节制收集游戏了。
亮点辞汇
column chart柱状图 reveal描写 web game网页游戏 quarter季度 sudden急剧的 jump增加 million百万 year-on-year同比 growth rate增加率 entertaining文娱的 function功效 highly高度地 speak of赞美 deserve值得 serious concern严厉存眷 first and foremost起首 harm风险 Internet games收集游戏 content内容 affect影响 the majority of大大都 involve触及 violence暴力 opponent敌手permit容许 means方法 gun枪 bomb炸弹 pleasure快活 violent暴力的 root扎根 induce引发behavior举动 what is more别的 do harm to风险 physical health心理康健 radiation辐射 arouse引发 uncomfortable不适的 feeling反响 headache头疼 poor eyesight目力降低 be inclined to轻易irritable暴怒的 suffer from蒙受 severe紧张的 malnutrition养分不良 of course固然 co妹妹unication沟通 indicate证实 manage节制
道长点评
考研写作布局第二个方面:评分尺度,有三大评分尺度:一是联系关系词,即过渡性词语,一般小作文利用3-5个摆布,高文文利用5-7个摆布;二是同义更换,辞汇及句子布局最佳举行同义更换,一个辞汇或句子布局最佳不要频频利用;三是代词更换,可使用代词特别是物称代词来替换名词、短语或句子。
经典句型
1The majority of modern-day games are based on fantasy and they cannot teach us much about life.现在的游戏有一泰半都基于空幻,从中人们没法体验到太多的人生。2A good many middle school and high school boys spend numerous weekend hours glued to their computers, playing the latest fantasy games. 很多上中学的男孩一到周末就贴在电脑前,冒死玩最新潮的空幻游戏。3Many outstanding students flunked because he could not concentrate on the study for being too indulged in Internet games. 不少勤学生太陷溺于收集游戏而没法用心进修,因此测验不合格。